A BIBLIOMETRIC ANALYSIS ON GAMIFICATION RESEARCH IN EDUCATION
Özet
This study presents bibliometric analysis of gamification research in the field of education.
Drawing on data from the Web of Science Core Collection, it analyzes 2,138 publications and
conducts a detailed thematic review of 24 highly cited articles. Using tools such as VOSviewer,
CiteSpace, and BibExcel, the study identifies key trends in publication and citation growth,
author collaborations, and conceptual developments from 2012 to 2025. The findings reveal a
significant increase in gamification-related educational research since 2015, with higher
education and digital game-based learning emerging as dominant themes. Co-citation and
keyword cluster analyses highlight a clear distinction between theoretical frameworks and
empirical investigations, while institutional and country-level data underscore the global and
interdisciplinary nature of the field. Overall, the study offers an integrated view of the structural
and conceptual evolution of gamification in education and provides a robust foundation to guide
future research, policy development, and pedagogical innovation.
Atıf için künye
Aydın, N., & Koşan, Y. (2025). A BIBLIOMETRIC ANALYSIS ON GAMIFICATION RESEARCH IN EDUCATION. CUMHURIYET 15th INTERNATIONAL CONFERENCE ON SOCIAL SCIENCES, Afyonkarahisar (ss. 189–201).
BibTeX
@inproceedings{aydin2025-146963,
author = {Aydın, Nurullah and Koşan, Yekta},
title = {A BIBLIOMETRIC ANALYSIS ON GAMIFICATION RESEARCH IN EDUCATION},
booktitle = {CUMHURIYET 15th INTERNATIONAL CONFERENCE ON SOCIAL SCIENCES},
address = {Afyonkarahisar},
year = {2025},
pages = {189--201},
url = {https://akademik.atauni.edu.tr/yayinlar/146963-a-bibliometric-analysis-on-gamification-research-in-education}
}