Makale
Tam Makale
Uluslararası
2016
Changes in Sociocultural Representations in Popular Digital Games
TURKISH ONLINE JOURNAL OF DESIGN, ART AND COMMUNICATION (TOJDAC)
Cilt 6 · ss. 21–35 · 01.01.2016
Atıf için künye
GÖKSU, İ., ASLAN, A., & Karakuş Yılmaz, T. (2016). Changes in Sociocultural Representations in Popular Digital Games. TURKISH ONLINE JOURNAL OF DESIGN, ART AND COMMUNICATION (TOJDAC), 6, 21–35. https://doi.org/10.7456/10601100/002
BibTeX
@article{goksu2016-140023,
author = {GÖKSU, İDRİS and ASLAN, ALPER and Karakuş Yılmaz, Türkan},
title = {Changes in Sociocultural Representations in Popular Digital Games},
journal = {TURKISH ONLINE JOURNAL OF DESIGN, ART AND COMMUNICATION (TOJDAC)},
year = {2016},
volume = {6},
pages = {21--35},
issn = {2146-5193},
doi = {10.7456/10601100/002},
url = {https://akademik.atauni.edu.tr/yayinlar/140023-changes-in-sociocultural-representations-in-popular-digital-games}
}