Makale
Tam Makale
Ulusal
2021
The Use of Gamification Elements in Open and Distance Learning (ODL) Environments
Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi
Cilt 22 · Sayı 3 · ss. 1389–1428 · 01.12.2021
Atıf için künye
YILDIZ, M., KAYADUMAN, H., & Kurşun, E. (2021). The Use of Gamification Elements in Open and Distance Learning (ODL) Environments. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 22(3), 1389–1428. https://doi.org/10.29299/kefad.836471
BibTeX
@article{yildiz2021-139520,
author = {YILDIZ, MEHMET and KAYADUMAN, HALİL and Kurşun, Engin},
title = {The Use of Gamification Elements in Open and Distance Learning (ODL) Environments},
journal = {Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi},
year = {2021},
volume = {22},
number = {3},
pages = {1389--1428},
issn = {2147-1037},
doi = {10.29299/kefad.836471},
url = {https://akademik.atauni.edu.tr/yayinlar/139520-the-use-of-gamification-elements-in-open-and-distance-learning-odl-environments}
}