Atatürk Üniversitesi Atatürk Üniversitesi
Ara
Yayınlara dön
Bildiri Özet Bildiri Uluslararası 2022

Investigating the Effectiveness of Gamified Assessment on EFL Students’ Vocabulary Learning Processes

Veysel Karsli

2 nd International Conference on Educational Technology and Online Learning – ICETOL 2022 ss. 90 · Balıkesir · 23.06.2022–26.06.2022 · 23.06.2022

Özet

This study aims to identify the effectiveness of gamified assessment on students’ vocabulary

learning processes. for this purpose, a game-based learning platform called Kahoot was used.

in the study, mixed research method was used. the sample of this study consisted of 21 male

and 35 female randomly selected 56 second grade undergraduate students studying at

English Language Teaching Department of Ataturk University. Before starting the study

process, a 100-question multiple choice vocabulary test was applied to equally distribute the

selected students to control and experimental groups. During the study process, the students

in the experimental group were evaluated with Kahoot for 4 weeks, the students in the

control group were evaluated with traditional exams. in the quantitative part, vocabulary

tests were used as pre-test and post-test to collect data. in the qualitative part, semistructured interviews were conducted with 10 students from the experimental group to

support and explain the findings of quantitative data. Then both groups were applied a posttest and their vocabulary learning achievements were compared. the results of the study

showed that the students in the experimental group subjected to the gamified evaluation

process had higher vocabulary learning achievements than the control group, which was

subjected to the traditional exam evaluation process. in line with the results, the study also

provides suggestions for future studies.

Atıf için künye

Karsli, V. (2022). Investigating the Effectiveness of Gamified Assessment on EFL Students’ Vocabulary Learning Processes. 2 nd International Conference on Educational Technology and Online Learning – ICETOL 2022, Balıkesir (ss. 90).

BibTeX
@inproceedings{karsli2022-138101,
  author = {Karsli, Veysel},
  title = {Investigating the Effectiveness of Gamified Assessment on EFL Students’ Vocabulary Learning Processes},
  booktitle = {2 nd International Conference on Educational Technology and Online Learning – ICETOL 2022},
  address = {Balıkesir},
  year = {2022},
  pages = {90},
  url = {https://akademik.atauni.edu.tr/yayinlar/138101-investigating-the-effectiveness-of-gamified-assessment-on-efl-students}
}