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Article 2025 · 2 citations

Nonimmersive Virtual Reality-Based Exercises Improve Muscle Excitability and Balance in Patients with Knee Osteoarthritis: A Sham-Controlled Study

Sonmez, Mehmet, Avci, Sebnem, Simsek, Fatma, Baygutalp, Fatih

Abstract

Objective: Pain, decreased muscle strength, regression in activities of daily living (ADL), narrowing of joint range of motion (ROM), impairment of proprioceptive sense, and deterioration in static-dynamic balance are frequently observed in knee osteoarthritis (KOA). The aim of this study is to examine the effect of nonimmersive virtual reality (NIVR) application on muscle excitability and motor neuron pool activation level around the knee, balance, proprioception, physical function level, independence levels in ADL, muscle endurance, and patient satisfaction in patients with KOA. Materials and Methods: Forty patients with KOA were randomized to an experimental group (EG; n = 20) and a sham-controlled group (SG; n = 20). The EG received 45 minutes of traditional physiotherapy and 30 minutes of NIVR-based exercises for 3 weeks, 5 days a week, while the SG received traditional physiotherapy and a sham virtual reality (VR) application for 30 minutes for the same period. Primary outcomes were muscle excitability (maximal voluntary contraction [MVC]), motor neuron pool activation level, and balance. Secondary outcomes included proprioception, endurance, independence in ADL, pain level, physical functional condition (Western Ontario and McMaster Universities Arthritis Index [WOMAC]), and treatment satisfaction. Results: Findings showed a significant difference in endurance, pain level, and independence in ADL scores in favor of the EG (all values, P < 0.05). Moreover, WOMAC, static and dynamic balance (differences timed up and go [TUG]: EG: -4.75, SG: -2.10, P = 0.02, d = 0.907), MVC, and proprioception scores also showed the highest differences (most values, P < 0.001). Conclusion: Nonimmersive VR applications are a feasible approach for KOA and are effective approaches for increasing muscle excitability, static and dynamic balance, muscle endurance, proprioception, independence in ADL, treatment satisfaction, and reducing pain intensity in KOA.

Keywords
virtual reality knee osteoarthritis rehabilitation balance muscle excitability MINIMAL DETECTABLE CHANGE QUADRICEPS STRENGTH OLDER-ADULTS RELIABILITY PROPRIOCEPTION REHABILITATION ARTHROPLASTY INDIVIDUALS PERFORMANCE ACTIVATION
WoS Categories
Health Policy & Services Public, Environmental & Occupational Health Rehabilitation
Sustainable Development Goals
Citation
Journal
GAMES FOR HEALTH JOURNAL
Year
2025
Volume
14
Issue
6
Pages
493-503
ISSN
2161-783X
eISSN
2161-7856
DOI
10.1177/2161783X251360443
WoS UID
WOS:001536667800001
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